A tactical grid card game where every card is a key to success. Slide your captain across the board, stun the wild penguin colony, then capture the stunned ones — first to 3 captures wins.
Ace Penguins is a capture race, not a brawl. MOVE your captain across a 9-wide grid, STUN the wild penguins roaming the board, then CAPTURE the stunned ones before your rival does. Spend energy each turn, read the board, and race to 3 captures.

You never attack the rival player — you race them. Stun the wild colony, then capture any stunned penguin within range. Whoever banks 3 captures first takes the match.

Move, Stun, Capture, Trap, Gadget, Aura, Smash and Fusion. Chain them across a turn — slide in, stun a cluster, drop a hazard, and net your catch in one unstoppable sequence.

Ramp from 3 energy up to 6, fuse pairs of cards into stronger ones with Fusion recipes, and chase the glimmering ★★★★★ Ultra showpieces that anchor every deck.
Six signature structure decks — each 20 cards (5 Move · 5 Stun · 5 Capture · 5 Hazard) with its own gimmick and playstyle. Fair rock-paper-scissors: identity lives in the effects, never the cost.
Grab the free browser demo — stun the colony, capture the stunned, and race your rival.
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