A Move-stun-&-capture grid TCG

Move Stun Capture

A tactical grid card game where every card is a key to success. Slide your captain across the board, stun the wild penguin colony, then capture the stunned ones — first to 3 captures wins.

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How it plays

Position is everything. Every card is a key.

Ace Penguins is a capture race, not a brawl. MOVE your captain across a 9-wide grid, STUN the wild penguins roaming the board, then CAPTURE the stunned ones before your rival does. Spend energy each turn, read the board, and race to 3 captures.

Ace Penguins TCG trailer
Official Reveal Trailer1:19
▶ Watch the official Ace Penguins TCG trailer.
Close-up of a wild colony penguin

Stun, then capture

You never attack the rival player — you race them. Stun the wild colony, then capture any stunned penguin within range. Whoever banks 3 captures first takes the match.

The Ace Penguins deck-building screen — card catalog, type tabs and your deck

Eight card types

Move, Stun, Capture, Trap, Gadget, Aura, Smash and Fusion. Chain them across a turn — slide in, stun a cluster, drop a hazard, and net your catch in one unstoppable sequence.

An Ace Penguins TCG match in progress

Energy, rarity & fusion

Ramp from 3 energy up to 6, fuse pairs of cards into stronger ones with Fusion recipes, and chase the glimmering ★★★★★ Ultra showpieces that anchor every deck.

Pick your deck

Choose your captain

Six signature structure decks — each 20 cards (5 Move · 5 Stun · 5 Capture · 5 Hazard) with its own gimmick and playstyle. Fair rock-paper-scissors: identity lives in the effects, never the cost.

The card list

A peek at the set

View all cards →
Try it now

Play the demo

Grab the free browser demo — stun the colony, capture the stunned, and race your rival.

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